Pistol (standard sidearm) - Low ranged damage.Just aim for the stashes and ignore most enemy encounters. Other caches are easily and quickly accessible as well.There is another cache at the end of "Lambda Core.".You can pick up just about everything at once in a weapons cache in the Surface Tension Level. You will need some before hand, but at the finale of Apprehension, you lose all your weapons and regain them gradually.If you don't see a chapter listing for a weapon, use CTRL+F and cycle through this document by searching for the name. If you miss a weapon the first time it's available, sometimes you can find one by opening a crate or by walking over a dead soldier or security guard. As you may have noticed, there are placeholders for many weapons in this game. Usually a very high-damage attack The effect depends on the weapon. Mostly affects ranged weapons (especially the backpack - which has a variable range to deploy). Attacks with current melee weapon (infinite hits) or current gun.In most areas, you can use a pistol to activate a tripwire from a distance. Some tripwires you can hop over, but don't be macho.Likewise with swimming downward and climbing up or down ladders. You can swim upward by looking up and holding the forward key instead of using the default swimming keybindings.You can also crouch-walk down certain canyons. Taking a little falling damage (depends on area) saves time. Likewise, you can hop off suspended walkways, rocks, and ladders that end in a pool of water. "Fall" down ladders and grab on towards the bottom to save time.Be mindful that enemy projectiles can break crates.Depending on your timing, you will likely walk into the grenade blast! You can also deploy most weapons while moving, which can be very useful for the tripwires, but very hazardous when walking FORWARD with the grenade and rocket launchers, as it tends to alter the trajectory and explode in your face. Ignore power ups, ammo, and medkits in most crates, unless they are conveniently exposed (eg an enemy blows up a crate you are hiding behind) or you open them while running (Use MP5).Just run close to them and you'll automatically pick them up. Also, many suit power ups WILL be along your path. Most dead guards and militia will drop weapons and ammo (depending on difficulty setting). I will make note of power ups (75% per charger, about 15% per pickup), medkits, and ammo ONLY if they provide early access to a weapon AND they are convenient, useful, and in the same direction you're already going.I will show a few examples early on in the guide. When I give a specific direction (left or right) if you go the opposite direction you may find a weapon, suit power-up or ammo refills.You don't actually need to wait for anyone save for the intro and those ALREADY assisting you with security clearance. Keep going when someone starts talking to you.You will see who you need to keep via trial and error. Only save those needed for a mission or to activate a retinal scanner or keypad-locked door. Nuzlocke challenges, saving all the guards, killing all enemies, etc) Switch weapons DURING combat when you need to reload. Kill minimal enemies (only the ones blocking your way).Do not deviate unless you have found a shortcut. I recommend doing a speedrun on Easy and doing the Training Room before going even more hardcore This way, you know the basics, and the map.I recommend visiting for even more technical help!.You are expected to troubleshoot things such as travel time (-ing), ammo restocking, health replenishing and combat. This guide is for tips and map directions. Especially in Half-Life, speedrunning can be very frustrating.The record time for finishing HL1 was broken in 2013, which inspired Guides for Games to write this guide. Speedrunning can be very rewarding and can add to your reputation, as people constantly set new world records through videogaming, and other face-to-face sports. If you stick to that mind set, you will find time on your side. It is not advertised as a stealth game, so you should try playing something like Thief or Mark of the Ninja to get an idea of what's required. When you play HL1 by speedrunning, it turns from a FPS to an action/stealth game.
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